Flythroughs
Flythroughs are cinematographic sequences in which a virtual camera moves through a three-dimensional environment, producing the sensation of flying. They are used in architecture, film and animation, video games, and virtual reality tours to convey space and atmosphere more clearly than still renders.
Flythroughs can be pre-rendered for high-quality lighting and textures or rendered in real time within a game
Key considerations include pacing, composition, and avoiding motion sickness. Storyboarding, camera height and speed, and lighting
Applications range from architectural visualizations and cinematic sequences to game level design and virtual tours of