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Fasikuli

Fasikuli is a fictional coastal city-state located in the archipelago of Neralis. It is prominent in worldbuilding literature for its maritime economy, stone architecture, and cosmopolitan culture. The city sits on a natural harbor and acts as a bridge between inland kingdoms and distant ports.

The name Fasikuli is commonly said to derive from Fasir and Kuli, meanings attributed in legend to

Fasikuli rose to prominence in the 12th century as a trading hub founded by eastern merchant clans.

The Fasikuli people speak a language called Fasikuli and use a distinct script in inscriptions and documents.

The economy relies on the port, shipyards, and artisan workshops producing dyes, ceramics, glass, and textiles.

Governance rests in the Tide Assembly, a representative council drawn from merchant, artisan, and landholding groups.

Notable sites include the Pearl Gate, the Market of Lanterns, and the Temple of the North Wind.

harbor
and
assembly.
In
practice,
the
term
refers
to
the
city’s
identity
as
a
mercantile
hub.
It
gained
de
facto
independence
through
a
treaty
with
neighboring
realms
and
established
a
semi-democratic
governance
structure
known
as
the
Tide
Assembly,
which
balances
merchant
influence
with
landowner
representation.
Cultural
life
centers
on
markets,
guilds,
and
festivals
such
as
the
Tide
Festival,
which
marks
the
opening
of
the
harbor,
and
Lantern
Procession,
honoring
sailors.
Fasikuli
serves
as
a
trading
node
connecting
inland
routes
with
foreign
markets,
supported
by
a
coastal
fleet
and
a
periodical
caravan
network
along
the
isthmus.
A
Governor,
elected
by
the
Assembly
for
renewable
terms,
administers
justice,
infrastructure,
and
external
affairs
under
the
Charter
of
the
Tide.