Entityclass
Entityclass is a term used in software development and game design to categorize and manage different types of objects or actors within a system. It serves as a blueprint or template that defines the properties, behaviors, and functionalities common to all instances of that class. For example, in a game, there might be an Entityclass for "Player," which would define attributes like health, inventory, and movement, as well as actions like attacking or jumping. Similarly, an "Enemy" Entityclass could define attributes like damage, AI routines, and drop loot.
The primary purpose of using Entityclasses is to promote code reusability and maintainability. Instead of writing
Entityclass systems often support inheritance, allowing for the creation of specialized classes that inherit from more