EDamage
EDamage is a term encountered in video game data, modding communities, and game design discussions. It does not have a single, universal definition, but is commonly used to refer to one of two related concepts: effective damage and elemental (or energy) damage. In many contexts, EDamage stands for effective damage, meaning the amount of hit points actually inflicted on a target after applying defenses such as armor, resistances, shields, and temporary debuffs. In other contexts, EDamage denotes a damage type associated with elements or energy, such as fire, frost, lightning, or plasma, which may interact with enemy resistances or vulnerabilities in a way distinct from physical damage.
Calculation of EDamage typically involves starting from a base damage value produced by a weapon or ability,
In design and data terms, EDamage is often represented as a field in weapon or ability data,