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EDamage

EDamage is a term encountered in video game data, modding communities, and game design discussions. It does not have a single, universal definition, but is commonly used to refer to one of two related concepts: effective damage and elemental (or energy) damage. In many contexts, EDamage stands for effective damage, meaning the amount of hit points actually inflicted on a target after applying defenses such as armor, resistances, shields, and temporary debuffs. In other contexts, EDamage denotes a damage type associated with elements or energy, such as fire, frost, lightning, or plasma, which may interact with enemy resistances or vulnerabilities in a way distinct from physical damage.

Calculation of EDamage typically involves starting from a base damage value produced by a weapon or ability,

In design and data terms, EDamage is often represented as a field in weapon or ability data,

applying
modifiers
from
the
attacker
(skill
multipliers,
buffs)
and
the
defender
(armor,
resistances,
shields),
and
incorporating
special
rules
like
critical
hits
or
damage
over
time.
The
resulting
number
is
the
EDamage
shown
to
players
or
used
by
the
game's
damage
system
for
further
calculations.
and
may
be
logged
for
balancing
analysis.
It
helps
developers
compare
the
relative
strength
of
attacks
across
classes
and
content.
Because
EDamage
is
context-dependent,
readers
should
consult
the
specific
game's
documentation
to
understand
what
the
term
means
in
that
system.