DoubleBuffer
Double buffering is a technique used in computer graphics and other fields to reduce flickering and improve the visual quality of animations and interactive applications. It involves using two buffers, a front buffer and a back buffer, to manage the display of images. The front buffer is the one currently being displayed on the screen, while the back buffer is used to prepare the next frame of the animation or application.
When a new frame is ready to be displayed, the contents of the back buffer are swapped
Double buffering is commonly used in video games, simulations, and other applications that require real-time graphics.
There are several variations of double buffering, including triple buffering and quad buffering. Triple buffering uses