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DivideandConquer

Divide and conquer is a general algorithm design paradigm that solves a problem by dividing it into smaller subproblems of the same type, solving those subproblems independently (often recursively), and then combining their solutions to form an answer for the original problem. This approach is effective when subproblems are smaller instances of the same problem and when a straightforward merging step can assemble a correct solution from subresults.

The typical process involves three steps: divide the input into a number of smaller subproblems, solve each

Complexity is commonly analyzed with recurrences of the form T(n) = a T(n/b) + f(n), where a is

Classic examples include binary search (split the input in half), merge sort (divide, sort, and merge), and

Advantages of this paradigm include simplicity, modularity, and easy parallelization. Limitations arise when subproblems are not

subproblem
recursively,
and
then
combine
the
subproblem
solutions
to
form
the
final
result.
The
recursion
continues
until
reaching
base
cases
that
are
trivial
to
solve.
This
structure
often
leads
to
elegant
and
modular
implementations,
and
the
subproblems
can
frequently
be
solved
in
parallel.
the
number
of
subproblems,
each
of
size
n/b,
and
f(n)
accounts
for
dividing
the
problem
and
merging
results.
The
Master
Theorem
provides
a
compact
way
to
bound
T(n)
for
many
standard
instances.
quicksort
(partition
around
a
pivot
and
recursively
sort
partitions).
Other
notable
divide-and-conquer
algorithms
include
Karatsuba
multiplication,
Strassen
matrix
multiplication,
and
the
fast
Fourier
transform.
independent
or
when
the
merging
step
is
inefficient;
in
such
cases
dynamic
programming,
memoization,
or
alternative
strategies
may
be
more
appropriate.