D3D11CreateDeviceAndSwapChain
D3D11CreateDevice is a function within the Microsoft DirectX 11 API that is used to create a Direct3D device and a corresponding device context. The Direct3D device represents the graphics adapter itself and is responsible for managing graphics resources such as textures, buffers, and shaders. The device context is used to issue commands to the graphics adapter, such as drawing primitives or updating resources.
This function is a crucial starting point for any application that utilizes DirectX 11 for graphics rendering.
Successful invocation of D3D11CreateDevice returns a pointer to the created ID3D11Device object and a pointer to