CubicCurve2D
CubicCurve2D refers to a mathematical concept used in computer graphics and geometry to represent a smooth curve in two-dimensional space. It is defined by four points: a start point, an end point, and two control points. These control points influence the shape and curvature of the line connecting the start and end points without necessarily lying on the curve itself. The most common type of CubicCurve2D is the Bézier curve, specifically the cubic Bézier curve.
The mathematical representation of a cubic Bézier curve is typically expressed as a parametric equation. This
Cubic curves are widely used in vector graphics software, font design, animation, and user interface elements