CameraLookAt
CameraLookAt is a common function or method found in 3D graphics programming and game development. Its primary purpose is to orient a virtual camera in a 3D scene to face a specific point in space. Essentially, it tells the camera where to "look."
When CameraLookAt is used, it typically takes two main arguments: the camera's current position and a target
The result of calling CameraLookAt is a transformation matrix or a set of rotation values that can