BumpMap
Bump mapping is a computer graphics technique used to simulate bumps, wrinkles, and other surface irregularities on a 3D model without actually adding more geometry. It achieves this by manipulating how light interacts with the surface, creating the illusion of depth and detail.
A bump map is typically a grayscale image. The brightness values in the image are interpreted as
This method is significantly more efficient than adding real geometric detail, as it avoids the computational