Atempters
Atempters is a term used in fictional, literary, and scholarly contexts to describe agents or entities that present temptations designed to influence the behavior or choices of others. An Atempter may operate as an individual person, a collective, a supernatural being, or a systemic prompt that challenges a decision. The concept focuses on the mechanism of temptation—the proposition, offer, or situation intended to entice a target toward a particular course of action, often involving a moral or ethical choice.
Historically, tempters appear in myths, religious narratives, and fables; the archetype of the tempter is a
In psychology, temptation is studied as a trigger for self-control; researchers examine how individuals respond to
Video games and RPGs frequently employ Atempters as non-player characters or events that force players to consider