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AoT

Ahead-of-Time compilation (AOT) is a method of transforming source code into native machine code before a program is executed. In contrast to interpreters or Just-In-Time (JIT) compilers, AOT produces a standalone native binary that can run directly on the target platform. The technique is used to optimize performance characteristics by shifting work from runtime to build time.

AOT typically involves a separate build or installation step during which the compiler analyzes the program

Common applications include mobile and embedded environments, where startup latency is critical. Android’s runtime environment uses

Benefits of AOT include improved startup speed, reduced runtime CPU usage, and a potentially smaller runtime

and
generates
optimized
machine
code
for
the
target
architecture.
This
reduces
or
eliminates
the
need
for
runtime
code
generation,
leading
to
faster
startup
times,
more
predictable
performance,
and
often
lower
memory
usage
by
avoiding
JIT
caches
and
runtime
compilation.
AOT
compilation
as
part
of
ART.
Web
development
frameworks
such
as
Angular
employ
AoT
to
precompile
templates
into
efficient
code
at
build
time.
In
broader
ecosystems,
languages
and
platforms
offer
native
AOT
options,
such
as
GraalVM’s
Native
Image
and
.NET’s
Native
AOT,
which
generate
standalone
executables
from
managed
code.
footprint.
Drawbacks
include
longer
build
times,
larger
binary
sizes,
the
need
for
platform-specific
binaries,
and
reduced
flexibility
for
dynamic
features
or
late
binding.
Debugging
can
also
be
more
complex
since
issues
may
appear
in
the
generated
native
code
rather
than
in
the
original
source.