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64Bit

In computing, 64-bit describes an architecture, data path, or instruction set in which the standard unit of data processed or addressed is 64 bits wide. Practically, this expands the size of integers, pointers, and some floating-point representations, and increases the theoretical address space beyond 32-bit limits. The term is used for processors, operating systems, and software that natively operate on 64-bit values.

Most modern 64-bit CPUs implement 64-bit general-purpose registers and an ALU width of 64 bits, and use

64-bit software ecosystems typically require a 64-bit operating system. They can run 64-bit programs that benefit

Performance considerations vary. 64-bit code can improve performance for memory-intensive workloads by providing more registers and

Today, 64-bit computing is standard in desktop, mobile, and server environments, enabling more memory support, improved

a
64-bit
address
bus
to
access
memory.
While
the
first
widely
used
64-bit
desktop
architecture
was
x86-64
(also
known
as
AMD64),
other
major
64-bit
families
include
ARM64
(AArch64),
SPARC-64,
and
PowerPC
64.
The
Itanium
(IA-64)
architecture
was
64-bit
but
did
not
achieve
broad
market
adoption.
from
larger
address
spaces
and
wider
pointers.
There
are
32-bit
compatibility
modes
in
many
systems
(such
as
WOW64
on
Windows
and
multi-arch
support
on
Linux).
Data
models
differ
by
platform,
for
example
LP64
and
LLP64,
affecting
how
pointers
and
long
integers
are
sized.
larger
address
spaces,
but
pointers
and
data
structures
consume
more
memory,
potentially
increasing
cache
pressure
and
memory
bandwidth
demands.
Porting
and
maintaining
64-bit
software
also
involves
toolchain,
ABI,
and
binary-compatibility
considerations.
precision
in
computations,
and
broader
software
ecosystems.