16bitising
16bitising is a digital art technique that emulates the visual style of 16-bit era video games. This involves reducing the color palette of an image or artwork to a limited set of colors, typically within the range of 16 to 256 distinct hues, mimicking the constraints of early graphics hardware. The process often includes intentional pixelation, where individual pixels become visible, and the use of dithering techniques to simulate intermediate colors and create gradients.
The aesthetic of 16bitising is characterized by its distinct blocky appearance and vibrant, often simplified, color