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íré

Íré is a fictional city-state and cultural concept used in world-building and speculative fiction. It refers to a coastal metropolis known for its maritime trade and a tradition of consensus-based governance. The name derives from the Íréan language of the imagined archipelago, with í meaning sea and ré meaning home.

Geography and society: Íré is situated on a sheltered bay on the eastern shore of the fictional

History: According to lore, Íré was founded in the early maritime era by guilds seeking secure trade

Culture and institutions: Social life centers on guilds, neighborhood councils, and public forums where merchants, artisans,

Economy and landmarks: Íré’s economy emphasizes shipbuilding, ropeyards, textiles, and spice trade. Notable landmarks include the

Influence and usage: Íré appears in novels and role-playing games as a setting or inspiration for merchant

continent
of
Seris.
The
urban
core
is
compact,
surrounded
by
a
busy
harbor
district,
shipyards,
and
markets.
Populations
in
various
timelines
range
from
about
60,000
to
90,000,
reflecting
immigration
and
urban
growth.
routes.
It
grew
as
a
trading
hub,
developed
a
guild-based
council,
and
endured
regional
conflicts
through
diplomacy
and
economic
leverage.
Reforms
later
broadened
political
participation
to
include
apprentices
and
neighborhood
elders.
and
residents
deliberate.
The
Tide
Festival
marks
the
harbor’s
opening
and
honors
maritime
duties.
Religion
is
pluralistic,
with
sea
spirits
and
ancestral
shrines
coexisting
with
urban
temples.
Gate
of
Winds,
the
Tide
Market,
and
the
Library
of
Sails,
a
repository
of
charts
and
navigation
lore.
republics
and
port
cities.