zwenken
Zwenken is a term used in discussions of interactive design and narrative to describe the deliberate alternation between two contrasting states or approaches within a single system. The practice aims to prevent stagnation, provoke varied responses, and test the boundaries between opposing modalities.
Origin and terminology: The word zwenken emerged in online communities in the 2010s as a neologism. Its
In practice: In game design, a zwenken approach might alternate between stealth and aggression to maintain
Reception and critique: Proponents argue that zwenken supports dynamism and responsiveness, while critics warn that excessive
Related concepts include toggling, oscillation, and dual-mode design, each describing similar patterns of state change across