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whist

Whist is a classic trick-taking card game for four players, played in two partnerships with a standard 52-card deck. The objective is to win more tricks than the opposing pair over a hand. Whist originated in England in the 18th century and became a popular social game in clubs and households, influencing later trick-taking games such as contract bridge.

Game setup and play: The four players sit opposite their partner. The deck is shuffled and dealt

Scoring and variants: In standard Whist, each trick won by a partnership scores one point. Teams typically

History and influence: Whist was highly popular in 19th-century Britain and spread to other parts of Europe

so
each
player
receives
13
cards.
A
card
is
turned
face
up
to
indicate
the
trump
suit
for
the
hand
(the
exact
dealing
method
for
determining
trump
varies
by
variant).
The
player
to
the
left
of
the
dealer
leads
the
first
trick.
Players
must
follow
the
suit
led
if
possible;
if
they
cannot,
they
may
play
any
card.
If
a
trump
is
played,
the
highest
trump
wins
the
trick;
otherwise,
the
highest
card
of
the
led
suit
wins.
The
winner
of
each
trick
leads
the
next
trick.
After
all
13
tricks
have
been
played,
the
tricks
won
by
each
partnership
determine
the
score.
play
to
a
set
target,
such
as
5
or
7
points,
to
win
a
game;
a
full
match
or
rubber
may
consist
of
several
games.
Regional
rules
and
club
variations
can
modify
trump
determination,
the
number
of
players
(in
some
variants),
or
the
scoring
method.
There
are
also
related
forms
of
the
game,
such
as
Auction
Whist
and
Null
Whist,
which
introduce
bidding
or
alternative
objectives.
and
North
America.
It
is
regarded
as
a
foundational
predecessor
to
bridge,
sharing
many
conventions
of
trick-taking
play
and
partnership
collaboration
that
influenced
later
developments
in
card
gaming.