vkDestroyImage
vkDestroyImage is a function in the Vulkan API, a low-level graphics and compute API. It is used to destroy an image object that was previously created with the vkCreateImage function. Images in Vulkan are used to store data that can be accessed by shaders, such as textures, render targets, or depth/stencil buffers.
The vkDestroyImage function takes two parameters: the Vulkan device on which the image was created, and the
Before calling vkDestroyImage, it is the responsibility of the application to ensure that the image is no
In summary, vkDestroyImage is a crucial function in the Vulkan API for managing the lifecycle of image