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vectorcomponent

A vector component is a measure of how much a vector lies in a given direction. It is commonly discussed in two related forms: the scalar component, which is the magnitude of the projection of the vector onto a direction, and the vector component, which is the projection vector itself in that direction.

Mathematically, let v be a vector and a be a direction vector. If a_hat is a unit

- The scalar component of v along a is the scalar projection v · a_hat, equal to (v ·

- The vector component (or projection) of v along a is the projection vector proj_a(v) = (v · a_hat)

In any orthonormal basis, the components of v along each basis vector e_i are simply the dot

Examples help illustrate the idea. If v = (3, 4) in the plane and we project onto the

Applications include resolving forces into components, analyzing motion, and performing coordinate transforms. For non-orthonormal bases, components

vector
in
the
direction
of
a,
then:
a)
/
||a||.
a_hat
=
((v
·
a)
/
||a||^2)
a.
products
v
·
e_i,
which
reproduce
v
as
a
sum
of
these
components
times
the
basis
vectors:
v
=
sum_i
(v
·
e_i)
e_i.
In
standard
Cartesian
coordinates,
these
components
are
the
coordinates
x,
y,
z
of
v.
x-axis
(unit
vector
(1,
0)),
the
scalar
component
is
3
and
the
vector
component
is
(3,
0).
Projecting
onto
the
direction
(1,
1)/√2
yields
a
scalar
component
v
·
a_hat
=
7/√2
and
a
vector
component
proj_a(v)
=
(7/2,
7/2).
are
obtained
by
solving
the
corresponding
linear
system;
the
concept
remains
the
projection
of
v
onto
the
chosen
direction
or
basis.