trapadjacent
Trapadjacent is a term used in game design and dungeon crawling to describe the spatial relationship between a hazard such as a trap and the surrounding spaces that can be affected by it. In common usage, trapadjacent refers to tiles or zones near but not on the trap itself, within which secondary effects may occur when the trap is triggered, such as blast damage, knockback, gas release, or chained hazards.
Definition and scope: The exact definition varies by system. In grid-based play, trapadjacent often includes any
Purpose and usage: Designers use the concept to model risk, balance, and player decision-making. It helps determine
Examples: A pressure plate trap may release poison gas in all trapadjacent tiles, while an arrow trap
Origin and orthography: The term appears in game design glossaries and community wikis as a descriptive label
See also: trap, trap mechanism, area of effect, proximity, game design.