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Texture coordinates, often referred to as UV coordinates, are a set of values used in computer graphics to map a two-dimensional texture image onto a three-dimensional model. These coordinates are typically represented by two floating-point numbers, U and V, ranging from 0.0 to 1.0. The U coordinate corresponds to the horizontal axis of the texture, and the V coordinate corresponds to the vertical axis.
When texturing a 3D object, each vertex of the object is assigned a texture coordinate. These coordinates
The term "UV" comes from the common convention of using U and V as the names for