streamin
Streamin is a term used in digital media to describe the continuous transmission of data—typically audio and video—from a source to end users as the content is produced or ingested, with emphasis on minimal delay between capture and playback. The concept sits between traditional streaming and live broadcasting, prioritizing low latency and near real-time delivery. In practice, streamin relies on ingest pipelines that convert raw media into a sequence of small, time-stamped fragments, which are then distributed via CDNs or edge servers and consumed by clients using low-latency streaming protocols such as WebRTC, RTMP, or low-latency HLS/DASH profiles. Unlike conventional on-demand streaming, streamin emphasizes immediacy, sometimes at the cost of higher variability in bandwidth requirements and potential buffering under poor network conditions.
Typical architectures include a publisher or encoder, an streaming platform or media server, distribution networks, and
Applications include live sports, concerts, news broadcasts, gaming streams, and interactive webinars. Challenges include maintaining sub-second
See also: streaming media, real-time communication, WebRTC, CDNs, low-latency streaming.