sonikering
Sonikering is a term used in some audio-visual and design communities to denote the practice of creating and shaping sound for communication, atmosphere, and identity. It covers activities ranging from sound design and foley to sonic branding, spatial audio, and interactive sound in games and installations. The term is not universally standardized; in many contexts it serves as an umbrella for professional work that combines composition, field recording, synthesis, and processing to produce intentional sonic outcomes.
Practitioners employ digital audio workstations, synthesizers, sampled libraries, and field recordings to craft timbre, rhythm, and
Applications of sonikering span film, television, video games, virtual and augmented reality, advertising, live performance, and
Origins of the term are informal and vary by language and industry, overlapping with but distinct from