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slerpq0

Slerpq0 is not a widely used term in standard references. In practice, it may refer to a spherical linear interpolation operation involving a base quaternion q0. The term slerp denotes spherical linear interpolation between two unit quaternions on the 3-sphere, used to interpolate orientations smoothly. When q0 is the starting orientation, a notational variant such as slerpq0 might indicate interpolation from q0 toward a target quaternion q1 as a function of a parameter t in [0,1].

The common computation of slerp between q0 and q1 (with t in [0,1]) uses unit quaternions and

Interpreting slerpq0 as a starting-point variant, one often fixes q0 as the initial orientation and varies

Because slerp is defined for quaternions on the unit sphere, numerical stability and normalization are important:

Since slerpq0 is not a universal standard, consult the particular project or library documentation for the

avoids
issues
with
linear
interpolation
on
a
curved
manifold.
A
typical
formula
is
slerp(q0,
q1,
t)
=
(sin((1-t)Ω)/sin
Ω)
q0
+
(sin(tΩ)/sin
Ω)
q1,
where
Ω
is
the
angle
between
q0
and
q1
(Ω
=
arccos(clamp(q0
·
q1,
-1,
1))).
If
the
dot
product
q0
·
q1
is
negative,
one
of
the
quaternions
is
negated
to
select
the
shortest
arc.
t
to
interpolate
toward
q1,
or
stores
a
function
that
takes
only
t
and
returns
the
current
orientation
with
q0
as
a
constant
base.
This
usage
appears
in
graphics,
robotics,
and
animation
pipelines,
where
smooth,
constant-speed
rotation
is
required.
ensure
q0
and
q1
are
unit
quaternions,
re-normalize
after
interpolation,
and
handle
edge
cases
when
t
is
0
or
1.
precise
meaning
of
the
notation
in
that
context.