Home

sinaddr

Sinaddr, in the context of networking programming, refers to the sin_addr member of the IPv4 socket address structure, struct sockaddr_in. This field stores the IPv4 address associated with a socket endpoint and is used by common socket functions such as bind, connect, and accept. The sin_addr member is of type struct in_addr, which contains a single 32-bit value named s_addr.

In_addr typically represents the IPv4 address in network byte order (big-endian). The s_addr field holds the

Common usage patterns include binding a socket to all local interfaces by setting sin_addr to INADDR_ANY (0.0.0.0),

Sinaddr is IPv4-specific; for IPv6, a separate field and structure (sin6_addr within struct sockaddr_in6) are used.

binary
form
of
the
address,
and
codes
often
convert
it
to
host
byte
order
for
display
or
arithmetic
using
functions
such
as
ntohl
or
inet_ntoa.
For
textual
to
binary
conversion,
programmers
traditionally
used
inet_aton
or
inet_addr,
but
inet_pton
is
the
modern,
preferred
function,
paired
with
inet_ntop
for
reverse
conversion.
or
binding
to
a
specific
address
by
assigning
the
binary
form
of
the
desired
IP.
Printing
or
logging
the
address
is
typically
done
with
inet_ntoa
or
inet_ntop,
while
the
associated
port
is
stored
in
sin_port
in
network
order
and
converted
to
host
order
with
ntohs
when
needed.
The
canonical
name
remains
sin_addr
within
sockaddr_in,
and
the
term
sinaddr
is
a
shorthand
reference
found
in
some
documentation
or
code
comments.