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sentes

Sente is a term used in certain East Asian board games, most notably Go and Shogi, to denote having the initiative in a sequence of moves. It comes from the Japanese 先手, meaning “the first move” or “the hand that acts first.” In English discussions, the plural sente s or simply the concept of sente are used to describe multiple instances of maintaining initiative across positions or games.

In Go, sente describes a move or sequence that forces the opponent to respond, thereby giving the

In Shogi, as in Go, sente refers to having the initiative during a sequence of moves, where

Sente is context-dependent; a move that is sente in one position may not be in another. Understanding

player
who
played
it
the
tempo
and
control
of
the
board.
A
move
that
creates
a
persistent
threat,
which
must
be
answered,
is
said
to
be
in
sente.
If
a
player
can
continue
making
such
forcing
moves,
they
retain
sente;
if
they
run
out
of
forcing
moves
and
must
respond
to
the
opponent’s
threats
without
creating
new
ones,
they
are
said
to
be
in
gote,
or
without
the
initiative.
The
balance
between
keeping
sente
and
trading
it
for
larger
strategic
gains
is
a
central
consideration
in
local
fights
and
overall
planning.
one
side’s
threats
compel
responses
from
the
opponent.
The
concept
helps
players
evaluate
openings,
attacks,
and
transitions
between
various
phases
of
the
game.
sente
and
gote
involves
assessing
tempo,
threats,
and
potential
gains
beyond
immediate
material
or
territory.