rulesstates
Rulesstates are a concept in game design and artificial intelligence, particularly in the context of procedural content generation and game balancing. The term was popularized by Tadhg Kelly, a game designer and researcher, in his 2015 paper "Rulesstates: A New Approach to Procedural Content Generation." A rulesstate is a specific configuration of rules and parameters within a game or simulation that determines the behavior and outcomes of gameplay. By manipulating rulesstates, designers can create diverse and unpredictable experiences, while also ensuring that the game remains balanced and enjoyable. Rulesstates can be used to generate levels, quests, enemies, and other game elements procedurally, allowing for a vast number of possible gameplay scenarios. They can also be used to adapt the game's difficulty to the player's skill level, providing a more personalized and engaging experience. In essence, rulesstates offer a flexible and powerful tool for game designers to create dynamic and responsive games.