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rethrowing

Rethrowing is the practice of catching an exception, performing local handling such as logging or resource cleanup, and then propagating the same exception to higher levels of the program. It allows targeted processing at one layer while still delegating the ultimate error response to a broader context.

Rethrowing can preserve the original error context, which aids debugging, or be used to add context by

Language-specific notes: In Java, a common pattern is to catch an exception, perform some work (like logging),

Related concepts include exception chaining, where a new exception is linked to the original, and exception

wrapping
the
original
exception
in
a
new
one.
The
choice
between
rethrowing
the
same
exception
and
wrapping
it
affects
how
much
information
survives
the
propagation
and
how
easily
a
caller
can
interpret
the
failure.
In
many
languages,
rethrowing
the
same
exception
keeps
the
original
stack
trace
intact,
while
wrapping
creates
a
new
exception
with
the
previous
one
as
its
cause,
adding
a
layer
of
interpretation.
and
rethrow
the
same
exception
(for
example,
throw
e;),
or
throw
a
new
exception
that
includes
the
original
one
as
a
cause.
In
C#,
rethrowing
with
throw;
preserves
the
original
stack
trace,
while
throw
ex;
would
replace
it.
In
C++,
rethrowing
the
current
exception
is
typically
done
with
throw;,
which
preserves
the
original
traceback.
In
Python,
a
re-raise
is
done
with
raise
(inside
an
except
block)
to
preserve
the
traceback,
while
creating
a
new
exception
involves
raising
a
new
object
explicitly.
swallowing,
where
exceptions
are
caught
and
not
propagated.
Rethrowing
practices
influence
error
reporting,
maintainability,
and
the
clarity
of
fault
isolation
in
software
systems.