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PowerPC is a 32- and 64-bit RISC instruction set architecture created in the early 1990s by the PowerPC Consortium, a collaboration of IBM, Apple, and Motorola (the AIM alliance). It merged IBM's POWER line with design goals aimed at performance in personal computers and embedded systems. The name PowerPC reflects the lineage from POWER and the PPC designation used by Apple and Motorola for its consumer platforms.

PowerPC processors are designed with multiple endianness options; they support both big-endian and little-endian data formats.

Historically, the PowerPC line powered Apple’s Macintosh computers from the mid-1990s until the Intel transition in

Today, the PowerPC ecosystem continues under the broader Power ISA, stewarded by the OpenPOWER Foundation. The

The
architecture
exists
in
several
variants
for
32-bit
and
64-bit
operation,
with
the
64-bit
version
often
referred
to
as
PowerPC
64
or
PPC64.
It
has
been
implemented
in
desktop
computers,
servers,
embedded
devices,
and
game
consoles.
2006,
including
32-bit
and
later
64-bit
Macs.
IBM
produced
many
POWER-based
chips
for
servers,
while
embedded
and
consumer
devices
used
PowerPC
cores.
Nintendo
employed
PowerPC-based
CPUs
in
its
GameCube
and
Wii
consoles,
and
Sony’s
PlayStation
3
uses
a
PowerPC-based
PPE
within
the
Cell
Broadband
Engine.
foundation
and
IBM’s
POWER
design
teams
maintain
and
extend
the
architecture
as
Power
ISA,
with
modern
CPUs
such
as
POWER9
and
POWER10
in
servers
and
high-performance
systems.
PowerPC
as
a
label
remains
in
legacy
products
and
embedded
markets,
while
active
development
emphasizes
the
Power
ISA
and
OpenPOWER
platforms.