normalsvektor
Normalsvektor, or normal vector, is a vector perpendicular to a surface at a given point. In three-dimensional space, it describes the orientation of the surface locally. For a plane defined by Ax + By + Cz + D = 0, any nonzero multiple of the vector (A, B, C) is a normal vector to the plane. For a surface given implicitly by F(x, y, z) = 0, the gradient ∇F(x0, y0, z0) = (∂F/∂x, ∂F/∂y, ∂F/∂z) at a point (x0, y0, z0) is a normal vector to the surface at that point. For a parametric surface S(u, v) with tangent vectors Su and Sv, the cross product Su × Sv yields a normal vector to the surface at (u, v).
Unit normal vectors can be obtained by normalizing: n̂ = n / ||n||, where n is a normal
Examples help illustrate the concept: the plane x + y + z − 1 = 0 has normal vector (1,
Applications of normalsvektorer appear across disciplines. In computer graphics, normals are used for lighting calculations and