målnoden
Målnoden, in graph-theoretic and algorithmic contexts, is the designated target or endpoint node that a search or traversal aims to reach. In Swedish terminology it is often referred to as the goal node or destination node. The målnoden is typically denoted t in formal descriptions, with the problem defined on a graph G = (V, E).
In pathfinding and planning, the objective is usually to find a path from a start node s
Variants and considerations include the nature of the graph. In weighted graphs, edge costs affect which path
Examples of usage appear in navigation systems (themålnoden is the destination), game AI (the goal state), and