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movingimage

Moving image is a broad term for any sequence of visual images that conveys motion. It encompasses cinema, television, video, animation, and other digital media presented in motion. Along with sound, the moving image is used for storytelling, documentary depiction, news, education, entertainment, and artistic experimentation.

Historically, moving pictures originated in the 19th century with devices such as the zoetrope and the development

Forms and practices: narrative features, documentaries, news, sports, animation, and experimental works. Core techniques include cinematography,

Preservation and study: Archivists face format obsolescence and degradation, so moving images require specialized conservation, digitization,

Relation to society: Moving images shape memory and culture, influence public discourse, and reflect or challenge

of
practical
cameras.
In
the
1890s,
filmmakers
like
the
Lumière
brothers
popularized
narrative
short
films
and
established
cinema
as
a
mass
medium.
The
introduction
of
synchronized
sound
in
the
late
1920s
and
color
processes
in
subsequent
decades
broadened
expressive
possibilities.
Television
became
a
major
channel
for
moving
images
in
the
mid-20th
century,
followed
by
video
technology
and
home
recording.
The
digital
revolution
from
the
1990s
onward
transformed
production,
distribution,
and
consumption,
culminating
in
streaming
platforms
that
allow
on-demand
access
to
vast
libraries
of
moving-image
content.
editing,
and
sound
design,
with
computer-generated
imagery
and
other
post-production
effects
expanding
what
can
be
created.
Distribution
ranges
from
movie
theatres
and
broadcast
to
DVDs,
downloads,
and
streaming;
user-produced
content
on
social
platforms
has
broadened
participation
and
audience
diversity.
and
metadata
management.
In
academic
and
cultural
contexts,
moving
image
studies
analyze
production
practices,
representation,
reception,
and
power
relations,
applying
terms
such
as
shot,
sequence,
montage,
continuity,
and
mise-en-scene.
social
norms.
Intellectual
property,
access
rights,
and
licensing
affect
how
moving-image
works
are
shared
and
reused.