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minimo

Minimo was an early Mozilla project aimed at delivering a full Mozilla-based web browser and application runtime on mobile devices. It sought to extend the Gecko rendering engine and the XUL-based user interface to handheld hardware in a way that would be usable on devices with modest resources.

Technically, Minimo used the Gecko engine for rendering and a compact, modular UI built with Mozilla's XUL

The project targeted several mobile platforms and devices, including Linux-based handhelds and Windows-based mobile devices, through

Development slowed in the mid- to late-2000s as Mozilla redirected effort toward other mobile initiatives. Minimo

framework.
The
design
emphasized
portability
and
a
lightweight
footprint,
with
the
goal
of
enabling
a
range
of
native
mobile
applications
beyond
the
browser.
porting
and
cross-platform
build
work.
It
represented
Mozilla’s
attempt
to
apply
desktop-era
web
technologies
to
the
mobile
space
in
a
cohesive
package.
did
not
achieve
broad
consumer
adoption,
but
it
contributed
to
the
understanding
of
running
desktop-style
web
technology
on
mobile
hardware
and
influenced
subsequent
Mozilla
mobile
efforts.