microfacetrelated
Microfacet theory is a surface rendering model used in computer graphics to simulate the way light interacts with rough surfaces. It proposes that a macroscopic surface is composed of many tiny, idealized, mirror-like surfaces called microfacets. These microfacets are randomly oriented, and their collective behavior determines how light reflects off the overall surface. The distribution of these microfacet orientations is crucial and is described by a function known as the normal distribution function (NDF).
When light strikes a surface, according to microfacet theory, it reflects off individual microfacets according to
This model is particularly effective at capturing the specular reflection component of rendering, explaining phenomena like