lerpAa
lerpAa is a term used in computer graphics to describe a variant of linear interpolation that integrates anti-aliasing considerations into the blend between two values, typically colors or samples. It extends the ordinary lerp by introducing an anti-aliasing factor that modulates the blend based on local geometry or sample coverage, with the aim of reducing jagged edges during scaling, filtering, or sampling operations.
In many formulations, the standard lerp is written as L(a, b, t) = (1 − t) a + t
Applications of lerpAa occur in shader pipelines, texture sampling, image resampling, and UI rendering where anti-aliasing
---