klienttjenersystemer
Klienttjenersystemer, commonly known as client-server systems, represent a fundamental architecture in computing. This model divides tasks and responsibilities between two distinct entities: the client and the server. The client is typically a program or device that requests services or resources. Examples of clients include web browsers, email clients, and desktop applications. The server, conversely, is a program or device that provides these services or resources upon request from a client. Servers are often powerful computers designed to handle multiple client requests simultaneously.
The core principle of a client-server system is the request-response cycle. A client initiates a request to
Key advantages of client-server systems include scalability, as more clients can be added without significantly impacting