händelseloopar
Händelseloopar, also known as handling loops or handling cycles, refer to a specific type of loop structure in programming where a sequence of operations is repeated until a certain condition is met or until an external event occurs. These loops are commonly used in event-driven programming, particularly in systems where tasks are managed asynchronously, such as in operating systems, game development, or real-time applications.
The primary purpose of a händelseloop is to continuously monitor and respond to events, such as user
In many programming languages and frameworks, händelseloopar are implemented using event queues or message pumps. For
A well-designed händelseloop ensures that the application remains responsive by prioritizing and processing events in an