gltexcoordarray
GLTEXCOORDARRAY is a function in the OpenGL graphics library used to specify the location and format of texture coordinate data. It is part of the OpenGL fixed-function pipeline, though it is also supported in modern OpenGL through compatibility profiles. When you call gltexcoordarray, you are telling OpenGL where to find the texture coordinates for your vertices and how those coordinates are structured.
The function takes several arguments. The first argument, size, specifies the number of components per texture
When you enable texturing for a given vertex array, OpenGL will use the data provided by gltexcoordarray