glViewportIndexedf1
glViewportIndexedf1 is not a standard OpenGL function name. The function you are looking for is glViewportIndexedf, which is defined as part of the per-viewport (viewport array) functionality introduced by the ARB_viewport_array extension and is available in core OpenGL 4.1 and later.
glViewportIndexedf sets the viewport for a specific viewport index. Its signature is void glViewportIndexedf(GLuint index, GLfloat
Typical usage involves configuring multiple viewports with separate rectangles, for example for split-screen layouts or tiled
glViewportIndexedf is often used in conjunction with other per-viewport commands such as glScissorIndexed to enable per-viewport
In summary, glViewportIndexedf provides fine-grained control over individual viewports in multi-viewport rendering, enabling flexible layouts and