glTexParameteriv
glTexParameteriv is a function in OpenGL used to set texture parameter values. It takes a target, a parameter name, and a pointer to an array of integers containing the new values for the specified parameter. The target specifies which texture object the parameter applies to, typically GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, or GL_TEXTURE_CUBE_MAP. The parameter name indicates which texture setting is being modified, such as GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE_MIN_FILTER, or GL_TEXTURE_MAG_FILTER. The integer array provides the new value(s) for the chosen parameter. For instance, to set the texture wrapping mode for the S coordinate to repeat, you would pass GL_TEXTURE_WRAP_S as the parameter and an array containing GL_REPEAT. This function is crucial for controlling how textures are sampled and applied to surfaces in 3D graphics.