glTexImage3D
glTexImage3D is a function in the OpenGL graphics API used to define a three-dimensional texture object. It specifies the data format, dimensions, and pixel data for a texture that can be sampled in three dimensions.
The function takes several arguments: the texture target (e.g., GL_TEXTURE_3D), the level of detail (mipmaps), the
When calling glTexImage3D, the caller must provide texture data that matches the specified dimensions and format.
This function is crucial for applications that require volumetric rendering, such as medical imaging, scientific visualization,
After glTexImage3D is called, the specified texture data is uploaded to the GPU. Subsequent texture sampling