glEndTransformFeedback
glEndTransformFeedback is a function in the OpenGL API used to end the transform feedback operation. Transform feedback is a feature that allows the results of vertex shader operations to be captured and stored in buffer objects. This can be useful for various applications, such as particle systems, physics simulations, and other scenarios where the output of vertex processing needs to be reused or analyzed.
The glEndTransformFeedback function is typically called after the glBeginTransformFeedback function has been used to start the
It's important to note that glEndTransformFeedback is part of the OpenGL 4.0 core profile and later versions.
The function does not take any parameters and does not return any value. Its primary purpose is