glBeginTransformFeedback
glBeginTransformFeedback is a function in the OpenGL programming interface. It is used to initiate a transform feedback operation. Transform feedback is a graphics pipeline feature that allows for the capture of geometry that has been processed by the vertex shader. Instead of rendering this geometry to the screen, it can be written back to a buffer object.
When glBeginTransformFeedback is called, the OpenGL state is set to begin recording the data streamed from
The parameters for glBeginTransformFeedback include a mode, which specifies the primitive type that will be captured.
The transform feedback operation is typically concluded with a call to glEndTransformFeedback. Between these two calls,