glDrawArraysInstancedGLenum
glDrawArraysIndirect is a function in the OpenGL API used for drawing primitives. It allows for a more efficient way to issue multiple draw calls by providing an array of structures containing drawing parameters. Instead of making individual glDrawArrays or glDrawElements calls for each set of primitives, a single glDrawArraysIndirect call can be made with a buffer containing all the necessary information.
This function takes a pointer to a buffer object that holds a structure, or an array of
The primary benefit of using glDrawArraysIndirect is performance. By reducing the number of API calls and allowing
To use glDrawArraysIndirect, an application first binds a buffer object using glBindBuffer. This buffer is then