glDeleteBuffers
glDeleteBuffers is a function in the OpenGL graphics API used to delete one or more buffer objects. Buffer objects store various types of data, such as vertex data, texture data, or uniform data, that can be efficiently accessed by the GPU.
When a buffer object is no longer needed, it should be deleted to free up associated memory
The function takes two arguments: the number of buffer objects to delete and a pointer to an
It is important to note that calling glDeleteBuffers on a buffer object that has already been deleted