glColorMaterialface
glColorMaterial is an OpenGL function used with the fixed-function lighting pipeline to connect the current color to material properties. When GL_COLOR_MATERIAL is enabled, changes to the current color can automatically update specified material properties for selected faces, simplifying how objects are colored under lighting. This feature is part of compatibility profiles and is not available in modern core profiles without shader-based workarounds.
The function takes two parameters: face and mode. The face argument selects which polygon face the material
Usage pattern typically involves enabling color-material tracking and then issuing color commands. For example, glColorMaterial(GL_FRONT, GL_DIFFUSE)
Because glColorMaterial belongs to the fixed-function pipeline, it is deprecated in modern OpenGL. In contemporary contexts,