glEnableGLCOLORMATERIAL
glEnable is a function in the OpenGL API used to enable various capabilities or features in the OpenGL state machine. It takes a single argument, which is a symbolic constant representing the capability to be enabled. When a capability is enabled, it affects the behavior of subsequent rendering commands. For example, enabling GL_DEPTH_TEST will cause OpenGL to perform depth comparisons and update the depth buffer accordingly. Similarly, enabling GL_BLEND will allow for blending of colors based on the blending function set by glBlendFunc. The glEnable function is part of the core OpenGL library and is available in both the fixed-function and programmable pipeline versions of OpenGL. It is commonly used in the setup phase of rendering to configure the desired state for drawing operations. The corresponding function to disable a capability is glDisable, which takes the same symbolic constant as its argument.