glColorIntegerindexunsigned
The `glColorIntegeri` and `glColorIntegerui` are OpenGL functions used to specify color values for subsequent rendering operations using integer-based color components. These functions are part of the OpenGL 4.2 core profile and later, providing an alternative to traditional floating-point color specifications (`glColor3f`, `glColor4f`, etc.).
`glColorIntegeri` takes an index parameter (typically referring to a vertex attribute slot) and four integer arguments
Similarly, `glColorIntegerui` operates in the same way but accepts unsigned integer values for the color components.
Both functions are designed to work with vertex attributes, meaning they are typically used in conjunction
These functions are particularly relevant in modern OpenGL programming, where integer-based rendering pipelines (e.g., for deferred
While `glColorIntegeri` and `glColorIntegerui` are convenient for certain use cases, they are not widely adopted due