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gambits

A gambit is a term used in games, most prominently in chess, to describe a deliberate sacrifice of material, typically a pawn, with the aim of gaining a strategic lead such as rapid development, initiative, or open lines for attack. The word derives from the Italian gambetto, meaning “trip” or “trap,” reflecting the idea of luring an opponent into a disadvantageous line of play.

In chess openings, a gambit is offered at or near the start of the game. If the

Common chess gambits include the King's Gambit (1.e4 e5 2.f4), the Queen's Gambit (1.d4 d5 2.c4), the

Beyond chess, gambit is used more broadly to describe any planned initial move or sacrifice intended to

opponent
accepts
the
sacrifice,
the
player
who
offered
the
gambit
hopes
to
exploit
swift
development,
open
files
or
diagonals,
and
attacking
chances.
If
the
gambit
is
declined
or
the
sacrificial
pawn
is
not
recaptured,
the
player
who
offered
the
gambit
may
still
pursue
compensation
through
piece
activity
and
initiative.
Some
gambits
are
designed
to
be
temporary
sacrifices,
while
others
aim
for
long-term
positional
pressure.
Evans
Gambit
(1.e4
e5
2.Nf3
Nc6
3.Bc4
Bc5
4.b4),
and
the
Danish
Gambit
(1.e4
e5
2.d4
exd4
3.c3).
Other
named
lines
encompass
various
pawn
sacrifices
and
variations
on
either
side,
and
some
gambits
have
been
shown
to
be
sound
in
modern
practice,
while
others
are
sharp
or
risky.
gain
an
advantage
in
a
game
or
negotiation,
often
with
a
trade-off
between
immediate
material
cost
and
longer-term
strategic
benefit.