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fullinformation

Full information, often described as complete information, is a concept in game theory and decision theory describing a setting in which all players know the game's structure: the set of players, available actions, payoff functions for each outcome, and the rules governing play. In such a setting, there is no uncertainty about these elements among players; any ambiguity arises only from strategic interaction, not from unknown data about the game itself. Full information is typically assumed as common knowledge: each player knows the payoffs, knows that others know them, and so on.

It contrasts with perfect information and with incomplete information. Perfect information refers to sequential games where

Examples: Chess is often cited as having complete information and perfect information; rock-paper-scissors has complete information

Applications: Full information models are used in economic analysis, mechanism design, and strategic reasoning to predict

every
move
is
observable
by
all
players
as
it
happens;
complete
information
concerns
knowledge
of
the
game's
structure,
not
necessarily
the
moves.
A
game
can
have
complete
(or
full)
information
but
not
be
of
perfect
information,
such
as
a
simultaneous-move
game
in
normal
form
where
payoffs
are
common
knowledge.
Conversely,
a
game
with
incomplete
information
involves
private
data
about
players,
such
as
types,
beliefs,
or
private
signals,
leading
to
Bayesian
games.
but
is
typically
analyzed
as
a
simultaneous-move
game;
poker
involves
incomplete
information
due
to
hidden
cards.
equilibria
and
outcomes
when
the
underlying
game
is
fully
known.